TECHNICAL ARTIST (SHADERS / OPTIMIZATION) β€” INKOGNIDO ART DEPARTMENT Job at Inkognido, Chicago, IL

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  • Inkognido
  • Chicago, IL

Job Description

Location: Remote
Compensation: Phantom Equity (early team pool)
Type: Full-Time / Contractor

πŸ§ͺ About the Opportunity

Inkognido spans complex visual ecosystems:
Realms MMO (stylized shaders, VFX, environment rendering)
Echo Reality (AR projection visuals, holographics, overlays)
AI-driven avatar expression rendering
Deck launcher styling and animated UI
Multiple platforms, including mobile and desktop

The Technical Artist (Shaders / Optimization) is the bridge between art and engineering β€” ensuring assets look stunning while running efficiently inside Unity/Unreal and AR environments.
This role blends:
Shader creation
Material systems
VFX support
Performance optimization
Profiling and debugging
Rendering pipeline knowledge
If you love experimenting with shaders, solving rendering puzzles, and making visuals come alive at high performance, this is your role.

πŸš€ Your Mission

Develop shaders, optimize assets, and build rendering systems that define the look and performance of Inkognido content.
You will:
Establish custom shaders and material pipelines
Optimize scenes, meshes, lighting, and effects
Improve performance across Realms, Echo Reality, and Deck experiences
Collaborate across artistic and technical teams to maintain consistent style
Your work determines both the beauty and the smoothness of the entire ecosystem.

πŸ›  Responsibilities

Create custom shaders for characters, environments, props, and VFX
Build stylized materials or PBR pipelines based on art direction
Work with lighting and post-processing to establish mood and clarity
Profile scenes and optimize assets for CPU/GPU performance
Collaborate with engineers to implement rendering-side solutions
Support AR projection visuals (Echo Reality holographics, overlays, anchors)
Assist the VFX team with shader-based effects
Create texture compression strategies, LOD pipelines, and material atlases
Debug visual artifacts, lighting inconsistencies, and rendering issues
Document shader workflows and optimization standards
Build tools for artists to apply materials easily and consistently
You ensure the visuals are both beautiful and performant.

🧠 Requirements

Must Have:
Strong shader authoring experience (HLSL, GLSL, Shader Graph, Material Editor)
Understanding of PBR, lighting models, and real-time rendering fundamentals
Experience optimizing scenes in Unity or Unreal
Ability to work closely with artists and engineers
Knowledge of GPU performance profiling tools
Strong technical problem-solving skills
Portfolio demonstrating shader and optimization work

Nice to Have:
Experience with AR rendering pipelines
Familiarity with VFX graph systems or Niagara
Knowledge of stylized shader techniques (ramps, outlines, dissolves, etc.)
Background in mobile or cross-platform optimization
Experience creating debugging tools or visualizers
Understanding of runtime memory and texture compression strategies
This role is ideal for someone who loves technical artistry and creative problem solving.

πŸ’‘ Why This Role Matters

Inkognido content must look great across:
The MMO
AR overlays
AI avatar rendering
Mini-games
Deck UI animations
Cinematic events
Poor performance or inconsistent rendering breaks immersion.
You ensure:
Smooth framerates
Efficient shaders
Beautiful lighting and materials
Consistency across all pipelines
Scalable rendering for future features
You are one of the most important guardians of visual quality and technical excellence.

πŸ† What You Get

Phantom equity eligibility
Influence over rendering style, shader aesthetics, and optimization workflows
Collaboration with art, engineering, AI, AR, and VFX teams
Opportunities to experiment with cutting-edge techniques
A portfolio filled with unique stylized + technical challenges
Ownership of Inkognido’s visual fidelity and performance direction

βœ‰οΈ How You Work With Others

Art Director – Style consistency & visual signature
Concept + 3D Artists – Shader needs and material look
Character Artists – Skin, hair, and fabric systems
VFX Artists – Advanced material effects
Gameplay Engineers – Rendering constraints + runtime implications
AR Team – Projection visuals and holographic material design
Realms Team – Scene optimization and performance passes
AI Team – Avatar lighting, expression shaders, and emotion-display logic
You are the technical engine behind the art team’s vision.

πŸ“š Study Links (Internal Use)
(Optional)
Shader Library
Performance Profiling Guide
Realms Rendering Standards
Material Creation Workflow
AR Overlay Shader Guidelines

📩 How to Apply
Apply via the portal:
👉
Or email:

hiringteam@inkognido.com

recruiterdarnell@inkognido.com

chrishiringlead@inkognidostudios.com

daylinrecruiter@inkognidostudios.com
Include:
Resume
Shader and optimization portfolio
Breakdown videos or technical writeups
A short explanation of an optimization or shader challenge you solved

Job Tags

Full time, For contractors, Remote work,

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